# GameDev AI Tools > A free directory of AI tools for game developers. Filter by task (concept art, 3D models, textures, animation, voice, music, NPCs, code, levels, localisation, QA, trailers), engine, free plan and whether it is safe to ship commercially. Every fact comes from the vendor's own pages, with a source link and a last-checked date (2026-10-17). Anything we couldn't confirm is marked "unverified". There are no ratings, reviews or user counts. 40 tools listed. Each tool page covers what it is best for, price and free tier, supported engines, export formats, commercial-use terms and licence (with source), revenue share or caps, and API and MCP server availability. ## Categories - [Concept art & 2D assets](https://gamedevaitools.com/category/concept-art/): AI tools for game concept art, sprites and 2D assets - [3D model generation](https://gamedevaitools.com/category/3d-models/): AI 3D model generators for games - [Textures & materials](https://gamedevaitools.com/category/textures/): AI tools for game textures, materials and skyboxes - [Rigging, animation & mocap](https://gamedevaitools.com/category/animation/): AI tools for rigging, animation and motion capture - [Voice & dialogue](https://gamedevaitools.com/category/voice/): AI voice and dialogue tools for games - [Music & SFX](https://gamedevaitools.com/category/music-and-sound/): AI tools for game music and sound effects - [NPC & AI characters](https://gamedevaitools.com/category/npc-dialogue/): AI tools for NPCs and AI characters - [Coding assistants](https://gamedevaitools.com/category/code/): AI coding assistants for game developers - [Level & terrain generation](https://gamedevaitools.com/category/level-generation/): AI tools for level, world and terrain generation - [Localisation](https://gamedevaitools.com/category/localisation/): AI localisation tools for games - [QA & playtesting](https://gamedevaitools.com/category/qa-playtesting/): AI tools for game QA and playtesting - [Trailers & marketing](https://gamedevaitools.com/category/trailers-marketing/): AI tools for game trailers and marketing ## Guides - [All guides](https://gamedevaitools.com/guides/) - [AI 3D model to game engine: generate, clean up in Blender, import](https://gamedevaitools.com/guides/ai-3d-model-to-engine/): A sourced workflow for taking an AI-generated 3D model through Blender cleanup and retopology into Unity, Godot or Unreal. - [AI voice lines to lip-sync: TTS, then mouth animation](https://gamedevaitools.com/guides/ai-voice-to-lip-sync/): A sourced workflow for generating NPC voice lines with AI text-to-speech and driving lip-sync in 2D, Unity or Unreal. - [Concept art to a PBR texture set](https://gamedevaitools.com/guides/concept-to-texture-set/): A sourced workflow for turning AI concept or texture images into tileable PBR material maps for Unity, Godot or Unreal. ## Store rules - [Steam AI-content disclosure (and other stores)](https://gamedevaitools.com/steam-ai-disclosure/): What Steam's Content Survey asks about generative AI, plus what itch.io, Epic Games Store and Google Play publish. Dated, with source links. ## Comparisons - [All comparisons](https://gamedevaitools.com/compare/) - [Meshy vs Tripo AI](https://gamedevaitools.com/compare/meshy-vs-tripo/) - [Hyper3D Rodin vs Meshy](https://gamedevaitools.com/compare/hyper3d-rodin-vs-meshy/) - [Suno vs Udio](https://gamedevaitools.com/compare/suno-vs-udio/) - [AIVA vs Mubert Render](https://gamedevaitools.com/compare/aiva-vs-mubert/) - [Cursor vs GitHub Copilot](https://gamedevaitools.com/compare/cursor-vs-github-copilot/) - [Cursor vs Windsurf](https://gamedevaitools.com/compare/cursor-vs-windsurf/) - [ElevenLabs vs Inworld AI](https://gamedevaitools.com/compare/elevenlabs-vs-inworld-ai/) - [Convai vs Inworld AI](https://gamedevaitools.com/compare/convai-vs-inworld-ai/) - [Cascadeur vs DeepMotion Animate 3D](https://gamedevaitools.com/compare/cascadeur-vs-deepmotion/) - [Crowdin vs Gridly](https://gamedevaitools.com/compare/crowdin-vs-gridly/) - [modl.ai vs nunu.ai](https://gamedevaitools.com/compare/modl-ai-vs-nunu-ai/) - [Runway vs Luma Dream Machine](https://gamedevaitools.com/compare/runway-vs-luma-ai/) - [PixelLab vs Retro Diffusion](https://gamedevaitools.com/compare/pixellab-vs-retro-diffusion/) - [Scenario vs Layer](https://gamedevaitools.com/compare/scenario-vs-layer-ai/) ## Optional - [Full directory of tools](https://gamedevaitools.com/): searchable and filterable by task, engine, free plan and commercial use - [Full text for LLMs](https://gamedevaitools.com/llms-full.txt): every listing's sourced facts in one Markdown file - [New this week](https://gamedevaitools.com/new/): recent, sourced releases - [Submit a tool](https://gamedevaitools.com/submit/) - [Sponsor](https://gamedevaitools.com/sponsor/) - [Privacy](https://gamedevaitools.com/privacy/) - [Contact](mailto:hello@gamedevaitools.com): corrections, sponsorship and general enquiries ## Tools ### AIVA - Page: https://gamedevaitools.com/tools/aiva/ - Official site: https://www.aiva.ai/ - Summary: AI composer for soundtrack-style music with MIDI and audio export, editable in its built-in editor. - Verdict: For soundtrack-style game music; only the Pro plan gives you the copyright, and the free plan is non-commercial. - Best for: Editable soundtrack-style music with MIDI - Tasks: Music & SFX - Engines: Any (standard file export / engine-agnostic) - Pricing: Free €0 (3 downloads/month). Standard €11/month (15 downloads). Pro €33/month (300 downloads). Prices shown with annual billing. (source: https://www.aiva.ai/pricing) - Free plan: Free plan. 3 downloads/month; non-commercial - Export formats: MIDI and audio - Commercial use: Commercial on paid plans only. Free: non-commercial, credit AIVA, copyright owned by AIVA. Standard: limited monetization (YouTube, Twitch, TikTok, Instagram only). Pro: copyright owned by you, full monetization. (source: https://www.aiva.ai/legal/1) - Revenue share / caps: Standard plan: monetisation limited to YouTube, Twitch, TikTok and Instagram. - API: Partner / negotiated only. Private API only under a separately negotiated licence (source: https://www.aiva.ai/legal/1) - MCP: None found. No official MCP server found - Last checked: 2026-10-17 ### Beatoven.ai - Page: https://gamedevaitools.com/tools/beatoven/ - Official site: https://www.beatoven.ai/ - Summary: AI background-music generator; its site lists games among supported uses. - Verdict: For background music you can monetise; you get a perpetual licence but Beatoven keeps ownership, and pricing is unverified. - Best for: Background music you can monetise (Beatoven keeps ownership) - Tasks: Music & SFX - Engines: Any (standard file export / engine-agnostic) - Pricing: unverified (pricing page could not be loaded when checked). (source: https://www.beatoven.ai/) - Free plan: Unverified. unverified - Export formats: Tracks and stems (API) (source: https://github.com/Beatoven/public-api) - Commercial use: Commercial use allowed. FAQ: you get a non-exclusive perpetual licence to use and monetise downloaded tracks; Beatoven.ai remains the owner of the tracks. (source: https://www.beatoven.ai/) - Revenue share / caps: unverified - API: Available. Public REST API (source: https://github.com/Beatoven/public-api) - MCP: Unverified. Not checked - Last checked: 2026-10-17 ### Cascadeur - Page: https://gamedevaitools.com/tools/cascadeur/ - Official site: https://cascadeur.com/ - Summary: Physics-based keyframe animation software with AI-assisted autoposing, inbetweening and mocap cleanup; exports FBX, DAE, USD and glTF on paid plans. - Verdict: For hand-keyed character animation with AI posing help; free is non-commercial, and Indie only covers studios under $100k a year in revenue/funding. - Best for: Hand-keyed character animation with AI posing help - Tasks: Rigging, animation & mocap - Engines: Any (standard file export / engine-agnostic) - Pricing: Free (non-commercial, .casc export only). Indie $19/month or $8/month billed annually. Pro $49/month or $33/month billed annually. Teams $49/user/month. (source: https://cascadeur.com/plans) - Free plan: Free plan. Free, non-commercial, .casc export only - Export formats: FBX, DAE, USD, glTF on paid plans (source: https://cascadeur.com/plans) - Commercial use: Commercial on paid plans only. Free and Educational: no commercial use. Indie: commercial use only if revenue/funding is under $100,000/year. Pro and Teams: full commercial use. (source: https://cascadeur.com/plans) - Revenue share / caps: Indie plan: commercial use only if revenue/funding is under $100,000 a year. - API: Available. In-app Python scripting API (not a cloud API) (source: https://cascadeur.com/python-api/) - MCP: Unverified. A built-in MCP server in Cascadeur 2026.2 was reported by CG Channel; not confirmed on cascadeur.com (source: https://www.cgchannel.com/2026/08/nekki-releases-cascadeur-2026-2-with-animation-layers/) - Last checked: 2026-10-17 ### Charisma.ai - Page: https://gamedevaitools.com/tools/charisma-ai/ - Official site: https://charisma.ai/ - Summary: Platform for building interactive stories and AI character conversations, with script flow tools and AI voices, published to web, VR or game engines via SDKs. - Verdict: For story-driven AI character conversations on pay-as-you-go credits; its terms assign input and output rights to the customer. - Best for: Story-driven AI character conversations - Tasks: NPC & AI characters, Voice & dialogue - Engines: Any (standard file export / engine-agnostic) - Pricing: PRO: pay as you go, $5 per 50,000 credits (approx. 200 experience minutes). Enterprise: custom. (source: https://charisma.ai/pricing) - Free plan: Paid only. No free plan; pay as you go - Export formats: n/a (runtime service) - Commercial use: Commercial use allowed. Terms: the customer (story owner) is deemed owner of Input and Output and Charisma assigns those rights to the customer, subject to its terms. (source: https://charisma.ai/terms) - Revenue share / caps: unverified - API: Available. Unity and Unreal SDKs (source: https://docs.charisma.ai/sdks) - MCP: Unverified. Not checked - Last checked: 2026-10-17 ### Convai - Page: https://gamedevaitools.com/tools/convai/ - Official site: https://convai.com/ - Summary: Conversational AI characters for games and virtual worlds: NPCs with voice, knowledge and actions. - Verdict: For conversational NPCs with a free tier to prototype on; its terms give you ownership of AI-generated content. - Best for: Prototyping conversational NPCs - Tasks: NPC & AI characters, Voice & dialogue - Engines: Any (standard file export / engine-agnostic) - Pricing: Free $0/month (100 interactions quota). Paid tiers listed at $29, $99, $499 and $1,199 per month (lower discounted figures also shown). (source: https://convai.com/pricing) - Free plan: Free plan. 100 interactions quota - Export formats: n/a (runtime service) - Commercial use: Commercial use allowed. Terms of Service: you have ownership over your Customer Content and AI Generated Content. (source: https://convai.com/tos) - Revenue share / caps: unverified - API: Available. Character and core APIs (source: https://docs.convai.com/api-docs/api-reference/core-api-reference/character-crafting-apis) - MCP: Connects to MCP servers. Characters can call external MCP servers (source: https://docs.convai.com/api-docs/api-reference/core-api-reference/character-crafting-apis/mcp-server-api) - Last checked: 2026-10-17 ### Crowdin - Page: https://gamedevaitools.com/tools/crowdin/ - Official site: https://crowdin.com/ - Summary: Localisation management platform for translating product strings, with Crowdin AI for translation, context enrichment and proofreading, plus an API and integrations. - Verdict: For managing game text translation with AI assistance; the free plan works for one private project, but free-plan translations feed Crowdin's translation memory. - Best for: String translation workflows with AI assist - Tasks: Localisation - Engines: Any (standard file export / engine-agnostic) - Pricing: Free $0/month (60K hosted words, 1 private project; free-plan users donate translations to Crowdin's translation memory). Pro from $50/month and Team from $150/month, billed annually. 14-day Team trial. Open-source and academic licences available on request. (source: https://crowdin.com/pricing) - Free plan: Free plan. 60K hosted words, 1 private project - Export formats: unverified - Commercial use: Commercial use unverified. Crowdin processes your own text. Ownership terms for AI-generated translations were not checked: unverified. (source: https://crowdin.com/pricing) - Revenue share / caps: unverified - API: Available. REST API v2 (source: https://developer.crowdin.com/api/v2/) - MCP: Official MCP server. Hosted MCP server (API token) (source: https://support.crowdin.com/developer/crowdin-mcp-server/) - Last checked: 2026-10-17 ### Cursor - Page: https://gamedevaitools.com/tools/cursor/ - Official site: https://cursor.com/ - Summary: AI-first code editor with agents, chat and codebase-aware edits; usable for gameplay code in any language or engine. - Verdict: For devs who want an AI-first editor with a free tier; its terms assign suggestion rights to you, and third-party model usage is billed separately. - Best for: An AI-first editor for game code - Tasks: Coding assistants - Engines: Any (standard file export / engine-agnostic) - Pricing: Free $0/month; Plus $8/month; Premium $30/month; Super $100/month; Ultra $200/month; Teams $30+/user/month. Third-party model usage billed separately. (source: https://cursor.com/pricing) - Free plan: Free plan. Free $0 plan - Export formats: n/a (code in your repo) - Commercial use: Commercial use allowed. Terms of Service 5.3: you retain rights in Inputs and Anysphere assigns to you all of its right, title and interest (if any) in Suggestions. (source: https://cursor.com/terms-of-service) - Revenue share / caps: unverified - API: Not applicable. Editor product - MCP: Connects to MCP servers. Connects to MCP servers via mcp.json (source: https://cursor.com/docs/mcp) - Last checked: 2026-10-17 ### DeepMotion Animate 3D - Page: https://gamedevaitools.com/tools/deepmotion/ - Official site: https://www.deepmotion.com/ - Summary: Markerless AI motion capture: turns ordinary video into 3D character animation; sister product SayMotion does text-to-motion. - Verdict: For turning reference video into 3D animation cheaply; the free Freemium tier is non-commercial only. - Best for: Turning reference video into 3D animation - Tasks: Rigging, animation & mocap - Engines: Any (standard file export / engine-agnostic) - Pricing: Freemium (free, no card). Starter $9, Innovator $17, Professional $39, Studio $83 per month, paid annually. (source: https://www.deepmotion.com/pricing-animate3d) - Free plan: Free plan. Freemium; personal, non-commercial - Export formats: FBX, BVH, MP4 (REST API formats) (source: https://github.com/DeepMotion/Animate-3D-REST-API) - Commercial use: Commercial on paid plans only. Freemium accounts are for personal, non-commercial use; a premium subscription plan is required for licensed (commercial) animation. (source: https://www.deepmotion.com/pricing-animate3d) - Revenue share / caps: unverified - API: Available. Animate 3D REST API (source: https://deepmotion.com/animate-3d-api) - MCP: None found. No official MCP server found - Last checked: 2026-10-17 ### ElevenLabs - Page: https://gamedevaitools.com/tools/elevenlabs/ - Official site: https://elevenlabs.io/ - Summary: Text-to-speech, voices, sound effects and music generation; usable for NPC voice lines and SFX. - Verdict: For NPC voice lines and SFX; free-plan output is non-commercial, so a paid plan is required to ship. - Best for: NPC voice lines and SFX on a paid plan - Tasks: Voice & dialogue, Music & SFX - Engines: Any (standard file export / engine-agnostic) - Pricing: Free $0 (10,000 credits). Starter $6, Creator $22 ($11 first month), Pro $99, Scale $299, Business $990 per month. Enterprise custom. (source: https://elevenlabs.io/pricing) - Free plan: Free plan. 10,000 credits; non-commercial only - Export formats: MP3 (default), PCM and other API output formats (source: https://elevenlabs.io/docs/api-reference/text-to-speech/convert) - Commercial use: Commercial on paid plans only. Terms: free-plan users may only use the Services for non-commercial purposes; paid-subscription users may use them commercially (subject to the Prohibited Use Policy). (source: https://elevenlabs.io/terms-of-use) - Revenue share / caps: unverified - API: Available. REST API (source: https://elevenlabs.io/docs/api-reference/text-to-speech/convert) - MCP: Official MCP server. Hosted MCP server (OAuth) (source: https://elevenlabs.io/mcp) - Last checked: 2026-10-17 ### GitHub Copilot - Page: https://gamedevaitools.com/tools/github-copilot/ - Official site: https://github.com/features/copilot - Summary: AI coding assistant with code completions, chat and agent mode; usable for gameplay code in any engine's scripting language. - Verdict: For coding in any engine with a free starting tier; GitHub says it doesn't own suggestions, and IP indemnity only comes with organization plans. - Best for: Gameplay code in any engine, free starter plan - Tasks: Coding assistants - Engines: Any (standard file export / engine-agnostic) - Pricing: Free plan. Paid individual plans listed at $10, $39 and $100 per month; Business and Enterprise plans for organizations. (source: https://github.com/features/copilot/plans) - Free plan: Free plan. Free plan - Export formats: n/a (code in your repo) - Commercial use: Commercial use allowed. Copilot Product Specific Terms: "GitHub does not own Suggestions. You retain ownership of Your Code." IP indemnity applies to organization plans, not individual plans. (source: https://github.com/features/copilot/plans) - Revenue share / caps: unverified - API: Not applicable. IDE/CLI product - MCP: Connects to MCP servers. Connects to MCP servers (IDEs, CLI, GitHub.com) (source: https://docs.github.com/en/copilot/concepts/context/mcp) - Last checked: 2026-10-17 ### Gridly - Page: https://gamedevaitools.com/tools/gridly/ - Official site: https://www.gridly.com/ - Summary: Content and localisation platform with a game-localisation use case: spreadsheet-style grids for strings, AI translation with linguistic context, AI voiceover files and an API. - Verdict: For teams that want game strings, AI translation and voiceover files in one tool; there is no free plan, only a 14-day trial. - Best for: Managing game strings and translations in grids - Tasks: Localisation, Voice & dialogue - Engines: Any (standard file export / engine-agnostic) - Pricing: 14-day trial of the Team tier. Basic starts at €99/month with 3 seats included (2,500 automated updates and 3,000 API requests per month). Team and Enterprise tiers cost more or are custom; see the pricing page. (source: https://www.gridly.com/pricing/) - Free plan: Free trial or credits only. 14-day Team trial - Export formats: unverified - Commercial use: Commercial use unverified. Gridly processes your own content. Ownership terms for AI translations and voiceover output were not checked: unverified. (source: https://www.gridly.com/pricing/) - Revenue share / caps: unverified - API: Available. API included (request limits per plan) (source: https://www.gridly.com/pricing/) - MCP: Community server only. A community-built MCP server exists; no official one found (source: https://github.com/sangcnguyen/gridly-mcp-server) - Last checked: 2026-10-17 ### Hunyuan3D 2.1 (Tencent) - Page: https://gamedevaitools.com/tools/hunyuan3d/ - Official site: https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1 - Summary: Open-weights image-to-3D model with PBR material generation that you can run on your own hardware. - Verdict: For devs who can self-host a 3D model generator at no licence cost; the licence excludes the EU, UK and South Korea, and products over 1 million monthly users must request a licence. - Best for: Self-hosted image-to-3D outside the EU/UK/South Korea - Tasks: 3D model generation, Textures & materials - Engines: Any (standard file export / engine-agnostic) - Pricing: Free to download and self-host (your own GPU/compute costs apply). (source: https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1) - Free plan: Free plan. Free open weights (your own GPU costs) - Export formats: unverified - Commercial use: Restricted (see notes). Tencent Hunyuan 3D 2.1 Community License: does NOT apply in the EU, UK or South Korea; use of the works or outputs outside the licensed territory is unauthorized; products with over 1 million monthly active users must request a license from Tencent. (source: https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1/blob/main/LICENSE) - Revenue share / caps: Products with over 1 million monthly active users must request a licence from Tencent. - API: Available. Paid Hunyuan 3D API on Tencent Cloud (source: https://www.tencentcloud.com/document/product/1284/75539) - MCP: Official MCP server. Tencent CloudBase MCP server template for the Hunyuan 3D API (source: https://docs.cloudbase.net/en/ai/mcp/develop/server-templates/cloudrun-mcp-hunyuan-3d) - Last checked: 2026-10-17 ### HunyuanWorld 1.0 (Tencent) - Page: https://gamedevaitools.com/tools/hunyuanworld/ - Official site: https://github.com/Tencent-Hunyuan/HunyuanWorld-1.0 - Summary: Open-weights model that generates explorable 360° 3D worlds from text or an image, with mesh export for standard graphics pipelines. Tencent has since released newer HY-World versions under separate repos. - Verdict: For self-hosting 3D world generation with mesh export; the licence excludes the EU, UK and South Korea, and large products need Tencent's approval. - Best for: Self-hosted 3D world generation - Tasks: Level & terrain generation - Engines: Any (standard file export / engine-agnostic) - Pricing: Free to download and self-host (your own GPU/compute costs apply). A quantised "lite" version is listed for consumer GPUs such as the RTX 4090. (source: https://github.com/Tencent-Hunyuan/HunyuanWorld-1.0) - Free plan: Free plan. Free open weights (your own GPU costs) - Export formats: Mesh export (Draco supported per repo) (source: https://github.com/Tencent-Hunyuan/HunyuanWorld-1.0) - Commercial use: Restricted (see notes). Tencent HunyuanWorld-1.0 Community License: the licensed territory excludes the EU, UK and South Korea; use of the works or outputs outside that territory is unauthorized; products with over 1 million monthly active users must request a license from Tencent. (source: https://github.com/Tencent-Hunyuan/HunyuanWorld-1.0/blob/main/LICENSE) - Revenue share / caps: Products with over 1 million monthly active users must request a licence from Tencent. - API: Unverified. Not checked - MCP: Unverified. Not checked - Last checked: 2026-10-17 ### Hyper3D Rodin - Page: https://gamedevaitools.com/tools/hyper3d-rodin/ - Official site: https://hyper3d.ai/ - Summary: Rodin generates 3D models from text or images, with options like high-poly quad meshes; the platform also lists HDRI and texture generators. - Verdict: For high-detail 3D generation; commercial rights on the Free and Creator tiers are unverified, so check its terms before you ship. - Best for: High-detail 3D generation with quad-mesh options - Tasks: 3D model generation, Textures & materials - Engines: Any (standard file export / engine-agnostic) - Pricing: Free tier ($0; direct credits $1.5 each). Creator $30/month ($24/month yearly). Business $120/month ($96/month yearly). Enterprise custom. (source: https://hyper3d.ai/subscribe) - Free plan: Free plan. Free tier; credits sold individually - Export formats: unverified - Commercial use: Commercial use unverified. Business plan lists "Commercial license included"; FAQ says paid plans include broader export and usage rights. Exact rights on Free and Creator: unverified. (source: https://hyper3d.ai/subscribe) - Revenue share / caps: unverified - API: Available. Hyper3D API (source: https://hyper3d.ai/features/mcp) - MCP: Official MCP server. Hosted MCP server (browser OAuth, no API key) (source: https://hyper3d.ai/features/mcp) - Last checked: 2026-10-17 ### Inworld AI - Page: https://gamedevaitools.com/tools/inworld-ai/ - Official site: https://inworld.ai/ - Summary: Realtime text-to-speech and LLM inference platform that can power voiced, interactive characters. - Verdict: For realtime TTS and LLM-driven characters on pay-as-you-go pricing; its terms assign outputs to you. - Best for: Realtime TTS and LLM for voiced characters - Tasks: Voice & dialogue, NPC & AI characters - Engines: Any (standard file export / engine-agnostic) - Pricing: Free pay-as-you-go ($25 per 1M chars TTS). Subscriptions $25, $100, $300 and $1,500 per month with included credits and lower rates. (source: https://inworld.ai/pricing) - Free plan: Free plan. Free pay-as-you-go account - Export formats: unverified - Commercial use: Commercial use allowed. Terms: subject to compliance, Inworld assigns to you all of its right, title and interest in Outputs. Pricing page also lists a commercial license. (source: https://inworld.ai/terms) - Revenue share / caps: unverified - API: Available. TTS, STT and LLM APIs (source: https://docs.inworld.ai/developer-tools/inworld-cli) - MCP: Official MCP server. MCP server via the Inworld CLI (source: https://docs.inworld.ai/developer-tools/inworld-cli) - Last checked: 2026-10-17 ### Layer - Page: https://gamedevaitools.com/tools/layer-ai/ - Official site: https://www.layer.ai/ - Summary: Generative content platform aimed at game studios: style-trained models, concept art, marketing creatives and asset variations with team workflows. - Verdict: For studios that want style-trained generation with no per-seat fees; the pricing page lists a commercial licence for all users. - Best for: Style-consistent game art and marketing creatives - Tasks: Concept art & 2D assets, Textures & materials, Trailers & marketing - Engines: Any (standard file export / engine-agnostic) - Pricing: Start for free. Subscriptions begin at $10/month for 300 Creative Units, increasing by $60 per 1,000 CUs; $0 per seat. (source: https://www.layer.ai/pricing) - Free plan: Free plan. Start for free (scope unverified) - Export formats: unverified - Commercial use: Commercial use allowed. Pricing page lists "Commercial license for all users". Free-tier scope: unverified. (source: https://www.layer.ai/pricing) - Revenue share / caps: unverified - API: Available. API documentation published (source: https://layer.ai/docs) - MCP: Official MCP server. Hosted MCP server (source: https://layer.ai/docs/mcp/setup) - Last checked: 2026-10-17 ### Leonardo.Ai - Page: https://gamedevaitools.com/tools/leonardo-ai/ - Official site: https://leonardo.ai/ - Summary: General image and video generation platform with trainable custom models; usable for concept art, item icons and texture ideas. - Verdict: For general concept art and icon ideas; free-tier output can be used commercially but is public and Leonardo holds rights to it, while paid plans give you ownership. - Best for: General concept art and icon ideas - Tasks: Concept art & 2D assets, Textures & materials - Engines: Any (standard file export / engine-agnostic) - Pricing: Free: 150 fast tokens/day (public creations). Essential $12/month, Premium $30/month, Ultimate $60/month (ex. tax). Team and API plans available. (source: https://leonardo.ai/pricing) - Free plan: Free plan. 150 fast tokens/day; creations are public - Export formats: unverified - Commercial use: Commercial use allowed. Paid subscribers retain full ownership and IP rights. Free tier: Leonardo holds rights to the images but grants you a non-exclusive, royalty-free licence for commercial use; free creations are public. (source: https://leonardo.ai/pricing) - Revenue share / caps: unverified - API: Available. API plans are separate from web subscriptions (source: https://leonardo.ai/api) - MCP: Official MCP server. Hosted MCP server (needs API plan and key) (source: https://docs.leonardo.ai/docs/connect-to-leonardoai-mcp) - Last checked: 2026-10-17 ### Ludo.ai - Page: https://gamedevaitools.com/tools/ludo-ai/ - Official site: https://ludo.ai/ - Summary: Game ideation and asset tool: concept generation, sprites and sprite sheets, textures, plus a Unity editor plugin and API. - Verdict: For Unity devs who want ideation and 2D assets in one place; its FAQ says you own what you generate, but free-plan sprite sheets are watermarked. - Best for: Game ideation plus 2D sprites in one tool - Tasks: Concept art & 2D assets, Textures & materials - Engines: Unity - Pricing: Free plan (sprite sheets watermarked). Indie $15/month ($180/year), Pro $35/month ($420/year), Studio $300/month ($3,600/year); credit packs from $15. (source: https://ludo.ai/pricing) - Free plan: Free plan. Free plan; sprite sheets watermarked - Export formats: unverified - Commercial use: Commercial use allowed. FAQ: the person who initiates a generation is recognized as the full owner of that content and can export and use it as they see fit. (source: https://ludo.ai/docs/faq) - Revenue share / caps: unverified - API: Available. REST API on Pro or Studio plans (source: https://ludo.ai/developers/api) - MCP: Official MCP server. Remote MCP server on Pro or Studio plans (source: https://ludo.ai/developers/mcp) - Last checked: 2026-10-17 ### Ludus AI - Page: https://gamedevaitools.com/tools/ludus-ai/ - Official site: https://ludusengine.com/ - Summary: AI toolkit that runs inside the Unreal Engine editor: an agent that understands your project's Blueprints, C++, assets and levels and can answer questions and make edits. - Verdict: For Unreal devs who want a project-aware assistant in the editor; it has no free credits beyond a 14-day trial, and its output licence is unverified. - Best for: Unreal teams wanting an in-editor agent for Blueprints, C++ and levels - Tasks: Coding assistants, Level & terrain generation - Engines: Unreal - Pricing: 14-day Pro trial. Pro $25/month, Studio $80/month, Ultimate $180/month (plus VAT; yearly billing discounted). Free account has no credits. (source: https://ludusengine.com/terms) - Free plan: Free trial or credits only. 14-day Pro trial; free account has no credits - Export formats: Edits made inside the Unreal project - Commercial use: Commercial use unverified. Ownership/commercial terms for generated output: unverified. (source: https://ludusengine.com/terms) - Revenue share / caps: unverified - API: Unverified. No public API found - MCP: Unverified. Ludus says it can connect to IDEs via MCP; setup details not public (source: https://ludusengine.com/blog/unreal-engine-mcp-alternative) - Last checked: 2026-10-17 ### Luma Dream Machine - Page: https://gamedevaitools.com/tools/luma-ai/ - Official site: https://lumalabs.ai/ - Summary: Video and image generation with Luma's own models and third-party models, usable for trailer shots and marketing clips. - Verdict: For marketing video clips on a paid plan; commercial use is listed from the $30/month Plus tier, with no free plan. - Best for: Marketing video clips - Tasks: Trailers & marketing - Engines: Any (standard file export / engine-agnostic) - Pricing: Plus $30/month (10,000 credits), Pro $90/month (40,000 credits), Ultra $300/month; yearly billing discounted. No free plan is listed on the pricing page. (source: https://lumalabs.ai/pricing) - Free plan: Paid only. No free plan listed - Export formats: unverified - Commercial use: Commercial use allowed. Pricing page lists "Commercial use" on Plus, and higher tiers include everything in Plus. (source: https://lumalabs.ai/pricing) - Revenue share / caps: unverified - API: Available. Dream Machine API (source: https://docs.lumalabs.ai/docs/api) - MCP: Official MCP server. Official MCP server (GitHub) (source: https://github.com/lumalabs/luma-api-mcp) - Last checked: 2026-10-17 ### Marble (World Labs) - Page: https://gamedevaitools.com/tools/world-labs-marble/ - Official site: https://marble.worldlabs.ai/ - Summary: Generates persistent 3D worlds from text, images, video, 360° panoramas or blocked-out 3D layouts. Exports Gaussian splats and GLB meshes, and records camera flythrough videos. - Verdict: For blocking out explorable environments or flythrough shots; exports go to Unity/Unreal via Gaussian-splat plugins, and commercial rights are listed on Pro. - Best for: Explorable 3D environments and flythrough shots - Tasks: Level & terrain generation, Trailers & marketing - Engines: Unity, Unreal - Pricing: Free plan: up to 4 world generations (text, single image or panorama). Standard, Pro and Max paid plans add editing, export, expansion and more generations. Current prices are on marble.worldlabs.ai/pricing (not captured: unverified). The World API is billed separately. (source: https://docs.worldlabs.ai/marble/support/account-billing) - Free plan: Free plan. Up to 4 world generations - Export formats: SPZ and PLY Gaussian splats; GLB collider and high-quality meshes (source: https://docs.worldlabs.ai/marble/export/specs) - Commercial use: Restricted (see notes). Billing docs list "commercial rights to generated worlds" on the Pro plan. Commercial terms for Free and Standard: unverified. (source: https://docs.worldlabs.ai/marble/support/account-billing) - Revenue share / caps: unverified - API: Available. World API (separate credits) (source: https://docs.worldlabs.ai/api/index) - MCP: Unverified. Not checked - Last checked: 2026-10-17 ### Meshy - Page: https://gamedevaitools.com/tools/meshy/ - Official site: https://www.meshy.ai/ - Summary: Text-to-3D and image-to-3D model generation with AI texturing; paid plans add animation with 600+ motions. DCC bridge listed for Roblox, Blender, Godot, Unity and Unreal. - Verdict: For quick text- or image-to-3D props with Godot/Unity/Unreal bridges; free output is CC BY 4.0, so you must credit Meshy unless you pay. - Best for: Quick text- or image-to-3D props with texturing and rigging - Tasks: 3D model generation, Textures & materials, Rigging, animation & mocap - Engines: Godot, Unity, Unreal - Pricing: Free: 100 monthly credits. Pro $20/month (1,000 credits). Higher tiers listed at $40 and $70 (Studio, team) per month; Enterprise custom. (source: https://www.meshy.ai/pricing) - Free plan: Free plan. 100 monthly credits; outputs CC BY 4.0 - Export formats: GLB, FBX, OBJ, USDZ, BLEND, STL, 3MF (API target formats) (source: https://docs.meshy.ai/en/api/remesh) - Commercial use: Commercial use allowed. Paid plans: you own the assets you create. Free plan: assets licensed to you under CC BY 4.0 (commercial use with attribution to Meshy). (source: https://www.meshy.ai/pricing) - Revenue share / caps: unverified - API: Available. REST API with OpenAPI spec (source: https://docs.meshy.ai/en/api) - MCP: Official MCP server. Open-source MCP server (npm @meshy-ai/meshy-mcp-server) (source: https://docs.meshy.ai/en/api/ai) - Last checked: 2026-10-17 ### modl.ai - Page: https://gamedevaitools.com/tools/modl-ai/ - Official site: https://modl.ai/ - Summary: AI agents that test game builds without SDK integration: upload a build, describe tests in plain language, and get bug reports with video, logs and severity scores. Supports Android and desktop today; iOS is listed as in development. - Verdict: For QA teams that want black-box automated testing of mobile or desktop builds; the site says very fast-paced gameplay isn't fully supported yet. - Best for: Black-box automated testing of mobile/desktop builds - Tasks: QA & playtesting - Engines: Any (standard file export / engine-agnostic) - Pricing: Not published; book a demo. (source: https://modl.ai/) - Free plan: Unverified. unverified - Export formats: Bug reports (screenshots, video, logs) - Commercial use: Not applicable. Not applicable: the tool tests your game and doesn't generate assets you ship. (source: https://modl.ai/) - Revenue share / caps: unverified - API: Unverified. Site says runs can be triggered from CI; public API docs not found (source: https://modl.ai/) - MCP: Unverified. Not checked - Last checked: 2026-10-17 ### Mubert Render - Page: https://gamedevaitools.com/tools/mubert/ - Official site: https://mubert.com/render - Summary: AI-generated royalty-free music tracks by mood, genre and duration, with a track editor. - Verdict: For royalty-free background tracks; game use points to the Business plan, and tracks can't be redistributed as standalone music. - Best for: Mood-based background music; Business plan for games - Tasks: Music & SFX - Engines: Any (standard file export / engine-agnostic) - Pricing: Free (non-commercial, 5 downloads/month). Paid plans listed at $14, $39 and $199 per month. (source: https://mubert.com/render/pricing) - Free plan: Free plan. 5 downloads/month; non-commercial - Export formats: unverified - Commercial use: Commercial on paid plans only. Creator plan is non-commercial; commercial use needs Pro or Business, and the pricing FAQ says Business is designed for apps and games. Tracks cannot be redistributed as standalone music. (source: https://mubert.com/render/pricing) - Revenue share / caps: Tracks cannot be redistributed as standalone music. - API: Available. Generation and streaming API (source: https://mubert.com/api) - MCP: Unverified. Not checked - Last checked: 2026-10-17 ### nunu.ai - Page: https://gamedevaitools.com/tools/nunu-ai/ - Official site: https://nunu.ai/ - Summary: AI agents that play and test games on real PC and mobile devices from plain-English instructions, with session recordings, reports and an optional lightweight SDK. Console support is listed as coming soon. - Verdict: For automated playtesting on real iOS/Android/PC devices; the free Starter credits are one-time, and API/MCP access needs the $200/month plan. - Best for: Agent playtesting on real devices - Tasks: QA & playtesting - Engines: Any (standard file export / engine-agnostic) - Pricing: Starter $0 (2,000 one-time credits). Self-serve from $200/month (20,000 credits, listed as up to ~40h of agent work), including SDK, MCP and API access. Enterprise: contact sales. (source: https://nunu.ai/pricing) - Free plan: Free trial or credits only. 2,000 one-time credits - Export formats: Session recordings and reports - Commercial use: Not applicable. Not applicable: the tool tests your game and doesn't generate assets you ship. (source: https://nunu.ai/pricing) - Revenue share / caps: unverified - API: Available. API access on the self-serve plan (source: https://nunu.ai/pricing) - MCP: Official MCP server. MCP access on the self-serve plan (source: https://nunu.ai/pricing) - Last checked: 2026-10-17 ### PixelLab - Page: https://gamedevaitools.com/tools/pixellab/ - Official site: https://www.pixellab.ai/ - Summary: AI generator for pixel art game assets: characters, 4/8-direction rotations, text- and skeleton-based sprite animations, tilesets, maps and UI elements. - Verdict: For 2D devs who need pixel-art sprites, rotations and animations; outputs are usable commercially on every plan, but its terms bar training other models on them. - Best for: Pixel-art characters, rotations, animations and tilesets - Tasks: Concept art & 2D assets - Engines: Any (standard file export / engine-agnostic) - Pricing: Free trial tier (no credit card). Paid plans listed at $12/month (2,000 generations), $24/month (5,000) and $50/month (10,000). API usage priced separately per call. (source: https://www.pixellab.ai/pricing) - Free plan: Free plan. Free trial tier, no credit card - Export formats: unverified - Commercial use: Commercial use allowed. Pricing page lists "Use generated images commercially" and says the user owns the rights to generations, except using them to train models. Terms also reference the Open RAIL-M license. (source: https://www.pixellab.ai/termsofservice) - Revenue share / caps: unverified - API: Available. REST API, priced per call (source: https://api.pixellab.ai/v2/docs) - MCP: Official MCP server. Remote MCP server for coding assistants (bearer token) (source: https://www.pixellab.ai/mcp) - Last checked: 2026-10-17 ### Razer QA Companion-AI - Page: https://gamedevaitools.com/tools/razer-qa-companion/ - Official site: https://www.razer.ai/qac/ - Summary: Integration-free game QA tool: flags performance issues against FPS/CPU/GPU/memory thresholds, drafts bug reports from captured gameplay, links bugs to Jira and generates test cases from prompts or design documents. - Verdict: For QA teams that want AI-drafted bug reports and performance capture with Jira linking; pricing is by quote only. - Best for: AI-drafted bug reports and performance capture - Tasks: QA & playtesting - Engines: Any (standard file export / engine-agnostic) - Pricing: Not published. Razer directs buyers to contact it or request a private offer on AWS Marketplace. (source: https://aws.amazon.com/marketplace/pp/prodview-tpld76jxextpe) - Free plan: Unverified. unverified - Export formats: Bug reports; Jira linking - Commercial use: Not applicable. Not applicable: the tool tests your game and doesn't generate assets you ship. Subscriptions are governed by Razer's EULA and order form. (source: https://www.razer.ai/qac/eula/) - Revenue share / caps: unverified - API: Unverified. Not checked - MCP: Unverified. Not checked - Last checked: 2026-10-17 ### Retro Diffusion - Page: https://gamedevaitools.com/tools/retro-diffusion/ - Official site: https://www.retrodiffusion.ai/ - Summary: Pixel-art-specific image models for sprites, tiles, tilesets and animations, plus low-poly 3D model generation with export for Godot, Unity and Unreal. Also sells an Aseprite extension. - Verdict: For pixel-art devs who want pay-per-image pricing with no subscription; the site says all output is yours for commercial use. - Best for: Pay-per-image pixel-art sprites and tiles - Tasks: Concept art & 2D assets, 3D model generation - Engines: Godot, Unity, Unreal - Pricing: Pay per generation from a prepaid balance: images from $0.03 (RD Fast), $0.06, $0.18 (RD Pro); animations from $0.07 per clip. New accounts get a free starting balance. (source: https://www.retrodiffusion.ai/) - Free plan: Free trial or credits only. Free starting balance for new accounts - Export formats: unverified - Commercial use: Commercial use allowed. Official FAQ: "Everything you generate is yours, for personal and commercial projects alike." (source: https://www.retrodiffusion.ai/) - Revenue share / caps: unverified - API: Available. REST API (pay per generation) (source: https://github.com/Retro-Diffusion/api-examples) - MCP: Official MCP server. Hosted MCP server (source: https://github.com/retro-diffusion/retro-diffusion-mcp) - Last checked: 2026-10-17 ### Rokoko Vision - Page: https://gamedevaitools.com/tools/rokoko-vision/ - Official site: https://www.rokoko.com/products/vision - Summary: AI motion capture from video plus text-to-motion clips, exported via Rokoko Studio as FBX/BVH for Unity, Unreal, Blender and other tools. - Verdict: For trying video-based mocap for free (30 seconds a month); commercial terms for its output are unverified. - Best for: Free video mocap tryout exported via Rokoko Studio - Tasks: Rigging, animation & mocap - Engines: Unity, Unreal - Pricing: Starter free (30 seconds of Vision processing per month). Basic $20/month and Plus $50/month (yearly billing). Pro: contact sales. (source: https://www.rokoko.com/pricing) - Free plan: Free plan. 30 seconds of Vision processing per month - Export formats: FBX (body + face), BVH (body) (source: https://support.rokoko.com/hc/en-us/articles/18877624744721-Rokoko-Studio-Export-options-and-file-formats) - Commercial use: Commercial use unverified. Commercial-use terms for Vision output were not found on the pages checked: unverified. (source: https://www.rokoko.com/pricing) - Revenue share / caps: unverified - API: Unverified. No public Vision API found - MCP: Unverified. Not checked - Last checked: 2026-10-17 ### Runway - Page: https://gamedevaitools.com/tools/runway/ - Official site: https://runwayml.com/ - Summary: AI video, image and audio generation (Runway Gen-4.5 plus third-party models), usable for trailer shots, teasers and marketing material. - Verdict: For generating trailer and teaser shots; the terms don't restrict commercial use of outputs, but Runway may train on your inputs and outputs. - Best for: Trailer and teaser video shots - Tasks: Trailers & marketing, Concept art & 2D assets - Engines: Any (standard file export / engine-agnostic) - Pricing: Free $0 (125 one-time credits). Standard $12/month, Pro $28/month and a $76/month tier, billed annually ($15, $35 and $95 billed monthly). Gen-4.5 uses 12 credits per second of video. (source: https://runwayml.com/pricing) - Free plan: Free trial or credits only. 125 one-time credits - Export formats: unverified - Commercial use: Commercial use allowed. Terms of Use 4.4: Runway does not claim ownership of Inputs or Outputs and does not restrict your commercial use of Outputs. Inputs and Outputs may be used to train its models. (source: https://runwayml.com/terms-of-use) - Revenue share / caps: unverified - API: Available. Runway developer API (source: https://docs.dev.runwayml.com/) - MCP: Official MCP server. Runway Dev MCP server (OAuth) (source: https://docs.dev.runwayml.com/guides/mcp/) - Last checked: 2026-10-17 ### Scenario - Page: https://gamedevaitools.com/tools/scenario/ - Official site: https://www.scenario.com/ - Summary: Production-focused generative platform for game art: train custom style models on your own assets, generate images, textures, 3D meshes, video and audio. API-first with Unity/Unreal integration. - Verdict: For studios that want custom style models trained on their own art; commercial use needs a paid plan (free output is personal/evaluation only). - Best for: Studios training custom style models on their own art - Tasks: Concept art & 2D assets, Textures & materials, 3D model generation - Engines: Unity, Unreal - Pricing: Free tier with 50 daily credits. Starter $15/month, Pro $45/month, Max $75/month (monthly billing; annual saves 33%). Enterprise custom. (source: https://www.scenario.com/pricing) - Free plan: Free plan. 50 daily credits; personal/evaluation use only - Export formats: unverified - Commercial use: Commercial on paid plans only. All paid plans include a full commercial license; free plan outputs are for personal and evaluation use only (per pricing FAQ). (source: https://www.scenario.com/pricing) - Revenue share / caps: unverified - API: Available. REST API with SDKs (source: https://docs.scenario.com/get-started/documentation/quick-start-guide/step-2-authenticate-your-requests/) - MCP: Official MCP server. Hosted MCP server (OAuth or API key) (source: https://mcp.scenario.com/docs) - Last checked: 2026-10-17 ### Skybox AI (Blockade Labs) - Page: https://gamedevaitools.com/tools/skybox-ai/ - Official site: https://www.blockadelabs.com/ - Summary: Generates 360° panoramic skyboxes and environments (up to 16K and HDRI on higher tiers), with an API for in-app generation. - Verdict: For 360° skyboxes and environment backdrops; the terms say you own your assets, but commercial terms below the Business tier are unverified. - Best for: 360° skyboxes and HDRI environments - Tasks: Textures & materials, Concept art & 2D assets - Engines: Any (standard file export / engine-agnostic) - Pricing: Essential $20/month, Standard $48/month per seat, Business $112/month (as listed on the plans page; a second set of prices $24/$140 is also shown, likely monthly vs annual billing: unverified). Free tier details: unverified. (source: https://skybox.blockadelabs.com/plans) - Free plan: Unverified. unverified - Export formats: unverified - Commercial use: Commercial use unverified. Terms: "You own all Assets You create with the Services, to the extent possible under current law." Plans page lists "Commercial licensing" on the Business tier; commercial terms for lower tiers: unverified. (source: https://www.blockadelabs.com/tos) - Revenue share / caps: unverified - API: Available. REST API (x-api-key) (source: https://api-documentation.blockadelabs.com/api/) - MCP: In preview. MCP server listed as in preview on the roadmap (source: https://www.blockadelabs.com/roadmap) - Last checked: 2026-10-17 ### Sloyd - Page: https://gamedevaitools.com/tools/sloyd/ - Official site: https://www.sloyd.ai/ - Summary: Template-based and AI 3D generator for game-ready props and objects, with browser editor and plugins for Unity, Unreal and Blender on paid plans. - Verdict: For game-ready props from editable templates with Unity/Unreal plugins; the free plan is personal-use only. - Best for: Template-based game-ready props - Tasks: 3D model generation - Engines: Unity, Unreal - Pricing: Free Guest plan. Plus $15/month ($12.50/month billed yearly). Pro $50/month ($41.67/month billed yearly). (source: https://www.sloyd.ai/pricing) - Free plan: Free plan. Free Guest plan; personal use only - Export formats: GLB (API download) (source: https://api-dashboard.sloyd.ai/documentation/getting-started) - Commercial use: Commercial on paid plans only. Free plan: personal-use license. Plus and Pro include a commercial license (you own what you generate; Pro adds reselling). (source: https://www.sloyd.ai/pricing) - Revenue share / caps: unverified - API: Available. REST API (client id/secret) (source: https://api-dashboard.sloyd.ai/documentation/) - MCP: None found. No MCP server found in Sloyd docs - Last checked: 2026-10-17 ### SOUNDRAW - Page: https://gamedevaitools.com/tools/soundraw/ - Official site: https://soundraw.io/ - Summary: Royalty-free AI music generator where you set genre, mood, length and structure and then edit the track. - Verdict: For editable royalty-free background music; its licence page allows commercial use on all plans (USD pricing unverified). - Best for: Editable royalty-free background tracks - Tasks: Music & SFX - Engines: Any (standard file export / engine-agnostic) - Pricing: Paid plans shown in AUD from our location: A$9.16, A$16.58, A$19.92 and A$27.42 per month. USD prices and free tier: unverified. (source: https://soundraw.io/pricing) - Free plan: Unverified. unverified - Export formats: unverified - Commercial use: Commercial use allowed. License page: "All Plans: Personal and commercial use in all of your projects." (source: https://soundraw.io/license) - Revenue share / caps: unverified - API: Available. Paid music API (source: https://soundraw.io/api) - MCP: Unverified. Not checked - Last checked: 2026-10-17 ### Stable Audio - Page: https://gamedevaitools.com/tools/stable-audio/ - Official site: https://www.stableaudio.com/ - Summary: Stability AI's text-to-audio tool for generating music and audio clips. - Verdict: For generated music and audio clips; the free plan is non-commercial, while paid plans include a commercial licence. - Best for: Music and audio clips from text - Tasks: Music & SFX - Engines: Any (standard file export / engine-agnostic) - Pricing: Free $0 (personal, non-commercial). $12/month (660 credits), $30/month, $90/month, $199/month. (source: https://www.stableaudio.com/pricing) - Free plan: Free plan. Free; personal, non-commercial - Export formats: unverified - Commercial use: Commercial on paid plans only. Free plan: personal, non-commercial use. Paid plans list a commercial license. (source: https://www.stableaudio.com/pricing) - Revenue share / caps: unverified - API: Available. Stable Audio via the Stability AI developer platform (source: https://platform.stability.ai/) - MCP: Unverified. Not checked - Last checked: 2026-10-17 ### Suno - Page: https://gamedevaitools.com/tools/suno/ - Official site: https://suno.com/ - Summary: Text-to-music generator for full songs and instrumentals; used for prototyping soundtracks and menu music. - Verdict: For prototype songs and menu music; free-tier output is personal, non-commercial use only. - Best for: Prototype songs and menu music on a paid plan - Tasks: Music & SFX - Engines: Any (standard file export / engine-agnostic) - Pricing: Free $0/month (no commercial rights). Paid plans shown at $12 and $35 per month (yearly-billing savings advertised). (source: https://suno.com/pricing) - Free plan: Free plan. Free $0; no commercial rights - Export formats: unverified - Commercial use: Commercial on paid plans only. Terms: Pro/Premier subscribers are assigned Suno's rights in their Output; free/basic tier Outputs are for personal, non-commercial use only. (source: https://suno.com/terms) - Revenue share / caps: unverified - API: Partner / negotiated only. No public self-serve API found; a developer partner programme was reported (source: https://www.musicbusinessworldwide.com/suno-explores-developer-api-seeking-apps-that-unlock-experiences-generative-music-makes-possible-for-the-first-time/) - MCP: None found. No official MCP server found - Last checked: 2026-10-17 ### Tripo AI - Page: https://gamedevaitools.com/tools/tripo/ - Official site: https://www.tripo3d.ai/ - Summary: Text/image/multi-view to 3D model generation with retopology, segmentation and up to 4K/8K texture generation. DCC bridge lists Blender, Unity, Unreal, Godot and others. - Verdict: For 3D models with retopology and engine bridges; the free plan is non-commercial, so shipping assets requires a paid plan. - Best for: Text/image-to-3D with retopology on paid plans - Tasks: 3D model generation, Textures & materials - Engines: Godot, Unity, Unreal - Pricing: Free: 200 monthly credits. Pro $20/month billed annually ($240/yr). Max $90/month billed annually. Team $55/seat/month billed annually. (source: https://www.tripo3d.ai/pricing) - Free plan: Free plan. 200 monthly credits; public, non-commercial - Export formats: unverified - Commercial use: Commercial on paid plans only. Pricing page: Free plan = "Public Models · Non-Commercial Use"; Pro, Max and Team = "Private Models · Commercial Use". (source: https://www.tripo3d.ai/pricing) - Revenue share / caps: unverified - API: Available. REST API (V2 retiring 1 Nov 2026; migrate to V3) (source: https://platform.tripo3d.ai/docs/api-endpoints) - MCP: Official MCP server. Official MCP server (alpha; works via the Tripo Blender add-on) (source: https://github.com/VAST-AI-Research/tripo-mcp) - Last checked: 2026-10-17 ### Udio - Page: https://gamedevaitools.com/tools/udio/ - Official site: https://www.udio.com/ - Summary: AI music generation and remixing app. - Verdict: For personal music experiments only; its current terms prohibit commercial use of output, so it isn't suitable for shipped games. - Best for: Personal music experiments only (not for commercial games) - Tasks: Music & SFX - Engines: Any (standard file export / engine-agnostic) - Pricing: Free $0 (10 credits/day, 100/month). Standard $10/month ($8 billed annually). Pro $30/month ($24 billed annually). (source: https://www.udio.com/pricing) - Free plan: Free plan. 10 credits/day, 100/month - Export formats: unverified - Commercial use: Not allowed. Current Terms of Service list exploiting the Services or any Output for any commercial purpose among prohibited uses. Not suitable for shipping in commercial games under these terms. (source: https://www.udio.com/terms-of-service) - Revenue share / caps: unverified - API: No public API. Help centre says there is no public API (source: https://help.udio.com/en/articles/10756277-udio-public-api) - MCP: None found. No official MCP server found - Last checked: 2026-10-17 ### Unity AI - Page: https://gamedevaitools.com/tools/unity-ai/ - Official site: https://unity.com/features/ai - Summary: AI built into the Unity Editor: an Assistant for project questions and code, plus generators for images, textures, materials, sounds, 3D models and animations, metered in Unity Credits. - Verdict: For Unity users who want AI inside the editor, with monthly credits included on Personal, Pro and Enterprise plans; AI-output licence terms are unverified. - Best for: Unity users who want AI inside the editor - Tasks: Coding assistants, Concept art & 2D assets, Textures & materials, 3D model generation, Music & SFX, Rigging, animation & mocap - Engines: Unity - Pricing: Unity Personal (free) includes a 1,000 monthly Unity Credit allowance; Pro (from $2,310/yr) includes 2,000; Enterprise 3,000. "Special terms apply to Unity Credits." Credits reset monthly and don't roll over. (source: https://unity.com/products) - Free plan: Free plan. Unity Personal includes 1,000 Unity Credits/month - Export formats: Assets are created inside the Unity project - Commercial use: Commercial use unverified. Unity's plans FAQ says you own content you create using Unity; AI-output-specific terms were not checked: unverified. (source: https://unity.com/products) - Revenue share / caps: unverified - API: Not applicable. Editor feature - MCP: Official MCP server. Unity MCP server provided through the Unity CLI (Unity 6+) (source: https://docs.unity.com/en-us/unity-cli/replace-mcp-server-unity-cli) - Last checked: 2026-10-17 ### Windsurf - Page: https://gamedevaitools.com/tools/windsurf/ - Official site: https://windsurf.com/ - Summary: AI code editor with agentic coding and unlimited tab completions on the free plan. - Verdict: For an AI code editor whose free plan includes unlimited tab completions; its terms assign output rights to you. - Best for: Agentic coding with unlimited free tab completions - Tasks: Coding assistants - Engines: Any (standard file export / engine-agnostic) - Pricing: Free $0/month; Pro $20/month; a $200/month tier; Teams $80/month plus $40/month per full seat. (source: https://windsurf.com/pricing) - Free plan: Free plan. Free $0 plan - Export formats: n/a (code in your repo) - Commercial use: Commercial use allowed. Individual terms 3.1: Cognition assigns to you all right, title and interest in Output. (source: https://windsurf.com/terms-of-service-individual) - Revenue share / caps: unverified - API: Not applicable. Editor product - MCP: Connects to MCP servers. Cascade connects to stdio, HTTP and SSE MCP servers (source: https://docs.devin.ai/windsurf/plugins/cascade/mcp) - Last checked: 2026-10-17 ## Steam AI-content disclosure (and other stores) Checked 2026-10-17. Page: https://gamedevaitools.com/steam-ai-disclosure/ ### Steam (Valve) - Before review, you complete a Content Survey. Its third section covers generative AI in development or in the product. (source: https://partner.steamgames.com/doc/gettingstarted/contentsurvey) - Valve says efficiency gains from AI-powered dev tools are "not the focus" of the section. It is concerned with AI-created content that ships with the game and is consumed by players, such as artwork, sound, narrative and localisation. (source: https://partner.steamgames.com/doc/gettingstarted/contentsurvey) - Pre-Generated content (made with AI during development) is reviewed the same way as non-AI content, against your Steam Distribution Agreement promises: no illegal or infringing content, and consistency with your marketing materials. (source: https://partner.steamgames.com/doc/gettingstarted/contentsurvey) - Live-Generated content (made by AI while the game runs) has the same rules, plus you must describe the guardrails that stop it generating illegal content. (source: https://partner.steamgames.com/doc/gettingstarted/contentsurvey) - Valve does not currently ship Live-Generated AI in Adult Only Sexual Content games. (source: https://partner.steamgames.com/doc/gettingstarted/contentsurvey) - Valve revised and clarified this guidance in January 2026 (as reported by Game Developer on 16 January 2026). (source: https://www.gamedeveloper.com/business/valve-tweaks-and-clarifies-ai-disclosure-rules-for-steam) ### itch.io - In a developer update dated 20 November 2024, itch.io added a "Generative AI disclosure" field covering Graphics, Sound, Text & Dialog and Code. Answering yes applies the "AI Generated" tag; answering no applies "No AI". (source: https://itch.io/t/4309690/generative-ai-disclosure-tagging) - The field is required for asset creators. Untagged assets made with generative AI are no longer eligible for indexing on browse pages. (source: https://itch.io/t/4309690/generative-ai-disclosure-tagging) - See also the AI disclosure section of itch.io's quality guidelines. (source: https://itch.io/docs/creators/quality-guidelines) ### Epic Games Store - We found no generative-AI disclosure requirement in Epic's published store requirements (checked on the date below). (source: https://dev.epicgames.com/docs/epic-games-store/requirements-guidelines/distribution-requirements/requirements-overview) - Epic's "NoAI" and "CreatedWithAI" tags apply to marketplace assets, not store game listings. (source: https://marketplacehelp.epicgames.com/s/article/Introducing-the-NoAI-and-CreatedWithAI-tags?language=en_US) ### Google Play - Google Play's AI-Generated Content policy covers apps that generate content with AI (for example from user prompts). Those apps must prevent restricted content and provide a way to report offensive AI output. (source: https://support.google.com/googleplay/android-developer/answer/14094294?hl=en) ## New this week - 2026-10-15: ElevenLabs launches Instant Soundtracks. Upload a video in ElevenCreative and get an original score plus sound effects placed at detected timestamps. In the API, separate_tracks returns music and SFX as separate files. (source: https://elevenlabs.io/blog/introducing-instant-soundtracks) - 2026-10-15: Scenario open-sources a Blender extension for AI agents. Scenario's CEO announced on 14 October an open-source Blender extension that lets AI agents inspect and edit scenes, build camera paths and request renders. Generation still runs on Scenario's online service. (source: https://runtimewire.com/article/scenario-blender-agent-plugin) - 2026-10-14: Meshy introduces an Ultra 4K mode. A new generation mode that produces models with up to 80 million triangles before simplification, alongside the Standard and Ultra 2K modes. Exact launch date: unverified (date shown is when it was reported). (source: https://digestai.news/story/meshy-introduces-ultra-4k-for-3d-models-with-80m-triangles) - 2026-10-10: Meta unveils Horizon Create and Horizon Studio. Two AI game-authoring tools, a mobile app and a browser editor, for building 2D and 3D games from natural-language prompts and publishing to Facebook, Instagram and Horizon. Both are in early access via a waitlist. (source: https://www.gamedevwire.com/articles/meta-launches-horizon-create-and-studio-for-ai-driven-mobile-game-development-4ae6a900)