Meshy3D model generation
Blocked out every enemy and prop from text prompts, then cleaned up the meshes and baked textures in Blender before importing them.
AI game demo
One line about your game: what you do in it and why it's fun.
By Your studio
Play the demo ↗How it was made
What each tool did, in the developer's words.
Meshy3D model generation
Blocked out every enemy and prop from text prompts, then cleaned up the meshes and baked textures in Blender before importing them.
ElevenLabsVoice & dialogue
Voiced the narrator and about 40 enemy barks, and regenerated a line whenever the script changed.
SunoMusic & SFX
Wrote the three music loops, trimmed to whole bars so they loop cleanly.
Claude CodeCoding assistants
Wrote the save system and the wave spawner, and helped track down physics bugs.
This is where the developer tells the story of the game in their own words: the idea, the order they built things in, and where AI tools saved time or got in the way.
We edit only for length and clarity, and the developer approves the final text before it goes live. Tools they used are linked, so readers can try the same workflow.