AI tools you can legally ship in a paid game

For each of the 40 tools we list: whether output from the free plan can be used commercially, which plan you need, and the catch. Every row links to the vendor's own terms and shows the date we checked it. This summarises published terms; it isn't legal advice. Read the current terms before you ship.

12 Free-plan output can be shipped commercially · 12 You need a paid plan to ship · 3 Restricted · 1 Not allowed in a commercial game · 9 Not stated by vendor · 3 Not applicable

Free-plan output can be shipped commercially

ToolFree plan, commercial?Plan you needThe catch (from the vendor's terms)SourcesChecked
ConvaiYesFree plan is enoughTerms of Service: you have ownership over your Customer Content and AI Generated Content.Terms · Pricing
CursorYesFree plan is enoughTerms of Service 5.3: you retain rights in Inputs and Anysphere assigns to you all of its right, title and interest (if any) in Suggestions.Terms · Pricing
GitHub CopilotYesFree plan is enoughCopilot Product Specific Terms: "GitHub does not own Suggestions. You retain ownership of Your Code." IP indemnity applies to organization plans, not individual plans.Terms · Pricing
Inworld AIYesFree plan is enoughTerms: subject to compliance, Inworld assigns to you all of its right, title and interest in Outputs. Pricing page also lists a commercial license.Terms · Pricing
LayerYesFree plan is enoughPricing page lists "Commercial license for all users". Free-tier scope: unverified.Terms · Pricing
Leonardo.AiYesFree plan is enoughPaid subscribers retain full ownership and IP rights. Free tier: Leonardo holds rights to the images but grants you a non-exclusive, royalty-free licence for commercial use; free creations are public.Terms · Pricing
Ludo.aiYesFree plan is enoughFAQ: the person who initiates a generation is recognized as the full owner of that content and can export and use it as they see fit.Terms · Pricing
MeshyYesFree plan is enoughPaid plans: you own the assets you create. Free plan: assets licensed to you under CC BY 4.0 (commercial use with attribution to Meshy).Terms · Pricing
PixelLabYesFree plan is enoughPricing page lists "Use generated images commercially" and says the user owns the rights to generations, except using them to train models. Terms also reference the Open RAIL-M license.Terms · Pricing
Retro DiffusionYes (free option is a trial or credits)Any plan (free option is a trial or credits)Official FAQ: "Everything you generate is yours, for personal and commercial projects alike."Terms · Pricing
RunwayYes (free option is a trial or credits)Any plan (free option is a trial or credits)Terms of Use 4.4: Runway does not claim ownership of Inputs or Outputs and does not restrict your commercial use of Outputs. Inputs and Outputs may be used to train its models.Terms · Pricing
WindsurfYesFree plan is enoughIndividual terms 3.1: Cognition assigns to you all right, title and interest in Output.Terms · Pricing

You need a paid plan to ship

ToolFree plan, commercial?Plan you needThe catch (from the vendor's terms)SourcesChecked
AIVANo: paid plan neededA paid plan (see pricing)Free: non-commercial, credit AIVA, copyright owned by AIVA. Standard: limited monetization (YouTube, Twitch, TikTok, Instagram only). Pro: copyright owned by you, full monetization. Caps: Standard plan: monetisation limited to YouTube, Twitch, TikTok and Instagram.Terms · Pricing
CascadeurNo: paid plan neededA paid plan (see pricing)Free and Educational: no commercial use. Indie: commercial use only if revenue/funding is under $100,000/year. Pro and Teams: full commercial use. Caps: Indie plan: commercial use only if revenue/funding is under $100,000 a year.Terms · Pricing
Charisma.aiNo free planAny paid planTerms: the customer (story owner) is deemed owner of Input and Output and Charisma assigns those rights to the customer, subject to its terms.Terms · Pricing
DeepMotion Animate 3DNo: paid plan neededA paid plan (see pricing)Freemium accounts are for personal, non-commercial use; a premium subscription plan is required for licensed (commercial) animation.Terms · Pricing
ElevenLabsNo: paid plan neededA paid plan (see pricing)Terms: free-plan users may only use the Services for non-commercial purposes; paid-subscription users may use them commercially (subject to the Prohibited Use Policy).Terms · Pricing
Luma Dream MachineNo free planAny paid planPricing page lists "Commercial use" on Plus, and higher tiers include everything in Plus.Terms · Pricing
Mubert RenderNo: paid plan neededA paid plan (see pricing)Creator plan is non-commercial; commercial use needs Pro or Business, and the pricing FAQ says Business is designed for apps and games. Tracks cannot be redistributed as standalone music. Caps: Tracks cannot be redistributed as standalone music.Terms · Pricing
ScenarioNo: paid plan neededA paid plan (see pricing)All paid plans include a full commercial license; free plan outputs are for personal and evaluation use only (per pricing FAQ).Terms · Pricing
SloydNo: paid plan neededA paid plan (see pricing)Free plan: personal-use license. Plus and Pro include a commercial license (you own what you generate; Pro adds reselling).Terms · Pricing
Stable AudioNo: paid plan neededA paid plan (see pricing)Free plan: personal, non-commercial use. Paid plans list a commercial license.Terms · Pricing
SunoNo: paid plan neededA paid plan (see pricing)Terms: Pro/Premier subscribers are assigned Suno's rights in their Output; free/basic tier Outputs are for personal, non-commercial use only.Terms · Pricing
Tripo AINo: paid plan neededA paid plan (see pricing)Pricing page: Free plan = "Public Models · Non-Commercial Use"; Pro, Max and Team = "Private Models · Commercial Use".Terms · Pricing

Restricted: read the terms

ToolFree plan, commercial?Plan you needThe catch (from the vendor's terms)SourcesChecked
Hunyuan3D 2.1 (Tencent)Restricted: read the catchDepends on the licence termsTencent Hunyuan 3D 2.1 Community License: does NOT apply in the EU, UK or South Korea; use of the works or outputs outside the licensed territory is unauthorized; products with over 1 million monthly active users must request a license from Tencent. Caps: Products with over 1 million monthly active users must request a licence from Tencent.Terms · Pricing
HunyuanWorld 1.0 (Tencent)Restricted: read the catchDepends on the licence termsTencent HunyuanWorld-1.0 Community License: the licensed territory excludes the EU, UK and South Korea; use of the works or outputs outside that territory is unauthorized; products with over 1 million monthly active users must request a license from Tencent. Caps: Products with over 1 million monthly active users must request a licence from Tencent.Terms · Pricing
Marble (World Labs)Restricted: read the catchDepends on the licence termsBilling docs list "commercial rights to generated worlds" on the Pro plan. Commercial terms for Free and Standard: unverified.Terms · Pricing

Not allowed in a commercial game

ToolFree plan, commercial?Plan you needThe catch (from the vendor's terms)SourcesChecked
UdioNo, on any planNone: commercial use not allowedCurrent Terms of Service list exploiting the Services or any Output for any commercial purpose among prohibited uses. Not suitable for shipping in commercial games under these terms.Terms · Pricing

Not stated by vendor: the vendor's pages didn't clearly answer this

ToolFree plan, commercial?Plan you needThe catch (from the vendor's terms)SourcesChecked
Beatoven.aiNot stated by vendorAny plan (free option is a trial or credits)FAQ: you get a non-exclusive perpetual licence to use and monetise downloaded tracks; Beatoven.ai remains the owner of the tracks.Terms · Pricing
CrowdinNot stated by vendorNot stated by vendorCrowdin processes your own text. Ownership terms for AI-generated translations were not checked: unverified.Terms · Pricing
GridlyNot stated by vendorNot stated by vendorGridly processes your own content. Ownership terms for AI translations and voiceover output were not checked: unverified.Terms · Pricing
Hyper3D RodinNot stated by vendorNot stated by vendorBusiness plan lists "Commercial license included"; FAQ says paid plans include broader export and usage rights. Exact rights on Free and Creator: unverified.Terms · Pricing
Ludus AINot stated by vendorNot stated by vendorOwnership/commercial terms for generated output: unverified.Terms · Pricing
Rokoko VisionNot stated by vendorNot stated by vendorCommercial-use terms for Vision output were not found on the pages checked: unverified.Terms · Pricing
Skybox AI (Blockade Labs)Not stated by vendorNot stated by vendorTerms: "You own all Assets You create with the Services, to the extent possible under current law." Plans page lists "Commercial licensing" on the Business tier; commercial terms for lower tiers: unverified.Terms · Pricing
SOUNDRAWNot stated by vendorAny plan (free option is a trial or credits)License page: "All Plans: Personal and commercial use in all of your projects."Terms · Pricing
Unity AINot stated by vendorNot stated by vendorUnity's plans FAQ says you own content you create using Unity; AI-output-specific terms were not checked: unverified.Terms · Pricing

Not applicable: testing tools that don't make assets

ToolFree plan, commercial?Plan you needThe catch (from the vendor's terms)SourcesChecked
modl.aiNot applicableNot applicable (doesn't make shippable assets)Not applicable: the tool tests your game and doesn't generate assets you ship.Terms · Pricing
nunu.aiNot applicableNot applicable (doesn't make shippable assets)Not applicable: the tool tests your game and doesn't generate assets you ship.Terms · Pricing
Razer QA Companion-AINot applicableNot applicable (doesn't make shippable assets)Not applicable: the tool tests your game and doesn't generate assets you ship. Subscriptions are governed by Razer's EULA and order form.Terms · Pricing

"Not stated by vendor" means the vendor's pages didn't clearly answer the question when we checked. We'd rather say so than guess. Spotted something out of date? Email hello@gamedevaitools.com with a link to the vendor's terms.

AI tools you can legally ship in a paid game

Our cheat sheet: for every tool we list, whether free-plan output can go in a commercial game, which plan you need, and the catch, with sources and check dates. Subscribe and we'll email you the link, plus an occasional newsletter about new tools and licence changes. Unsubscribe any time. (It's also free to read here.)