AI game demo

The Wizard's Tower and the Bramblekins

A cosy exploration and rebuilding game: your wizard master has blown his tower apart, and you're the apprentice collecting the scattered pieces and putting everything back together. No timers or combat.

By Glynn (FarflameX) · Released

See it on Steam ↗How it was made

Engine
Godot
Platforms
Windows
Genre
Cosy exploration and rebuilding
Price
US$1.99 on Steam, with regional pricing (release planned for 9 November 2026)
Team
Solo
Built in
Mostly completed in five days

The AI tools behind it

What each tool did, in the developer's words.

OpenAI CodexCoding assistants

Wrote all the game code and did the implementation in Godot. The loop was conversational: describe an idea, have Codex implement it, play the result, then explain what to change. Glynn looked at the code a couple of times and decided it made most sense to leave it alone.

ChatGPTConcept art & 2D assets

Generated the original images that became the 3D objects, and helped write the prompt for the music generator.

Meshy3D model generation

Turned the ChatGPT images into 3D objects. Glynn downloaded the models into a folder and asked Codex to find and use them in the game; no manual modelling, just generating, selecting and judging how they looked in the game.

musicgeneratorai.comMusic & SFX

Made the music from a prompt ChatGPT helped write. About ten tracks generated, roughly six favourites used.

How it was made

I've been coding for decades, but this game was entirely vibe coded: Codex wrote all the game code. I directed the ideas, played the results and decided what worked.

I was keen to complete it within a week, partly because that seemed impossible to me. The game was mostly completed in five days. My slightly tongue-in-cheek description is “90% in one day, 99% in four days, and 99.9% in a hundred days if you kept going.”

My instructions often mixed observations, possible causes, exceptions and requests for dialogue in one message. I was impressed by how well Codex picked out the information from fairly rambling instructions.

Being able to add something quickly didn't automatically make it worth keeping. Trying ideas and dropping the ones that didn't work was part of shaping the game. It eventually grew to include a larger second adventure rebuilding four towers, plus three bonus Bramblekin adventures.

Glynn (FarflameX)

Start to finish: a flat painting in a 3D frame, from Meshy surprise to the tower wall

One thing Glynn (FarflameX) made with AI, step by step, in their words.

  1. Pictures of framed paintings sent through Meshy came back with the contents made three-dimensional too: a dragon poked out of its frame. The first three paintings are still like that, because they look funny.
  2. For a later painting, Glynn supplied a frame model (pictureframe.glb) and a separate flat image (3wizards.png) in the usual assets folder.
  3. He asked Codex: “Can you take that 3d picture frame then sort of 'paint' the painting into the plain gap so it's a flat painting... in 3d? If you follow. Don't stretch the picture though, cut it if necessary, you're free to use paint.net or whatever else needed.”
  4. The same prompt said where it goes: on the wall of act 2's home tower, flying into place when picked up like the other large objects. It worked first time.

Where AI fell short

Tips from the developer

Screenshots

The Wizard's Tower and the Bramblekins screenshotThe Wizard's Tower and the Bramblekins screenshot