41 · Audio · 2D and 3D

Pitch and volume variation

Stop repeated sounds from sounding robotic.

Hearing the exact same footstep or gunshot 30 times in a row is tiring and obviously fake (the "machine gun effect"). Playing each sound with a slightly random pitch and volume, and rotating between a few recordings, makes repetition sound natural for almost no cost.

Space play a hitV variation on/offTap Play

Try this: Press Play several times quickly with variation off, then on (V). Sound is quiet and only plays when you press.

Sound only plays when you press Play.

Prompt bit

Works for 2D or 3D in any engine (Unity, Unreal, Godot, web). Paste the short one for a quick fix, or the detailed one when you want it done properly.

Vary repeated sounds: pick a random clip from a pool of 3 to 5, never the same one twice, randomize pitch about ±5% and volume ±10%, and allow at most 4 copies per 0.05 s so swarms cannot distort the mix.

41 words · one sentence to paste as is

Where it's used

Common mistakes

Too much pitch variation so sounds become cartoonish, varying UI and dialogue sounds, picking the same clip twice in a row, and no voice limit so 20 enemies hitting at once clip the mix.

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