18 tools whose vendors document an official Unity plugin, integration or export target, in alphabetical order (this isn't a ranking). Most other tools export standard files (PNG, FBX, GLB, WAV and so on) that work in any engine: see all tools. Check each tool's commercial-use notes before you ship.

NPC & AI characters · Pay as you go →
Platform for building interactive stories and AI character conversations, with script flow tools and AI voices, published to web, VR or game engines via SDKs.
For story-driven AI character conversations on pay-as-you-go credits; its terms assign input and output rights to the customer.

NPC & AI characters · Free tier + paid →
Conversational AI characters for games and virtual worlds: NPCs with voice, knowledge and actions.
For conversational NPCs with a free tier to prototype on; its terms give you ownership of AI-generated content.

Localisation · Free tier + paid →
Localisation management platform for translating product strings, with Crowdin AI for translation, context enrichment and proofreading, plus an API and integrations.
For managing game text translation with AI assistance; the free plan works for one private project, but free-plan translations feed Crowdin's translation memory.
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Content and localisation platform with a game-localisation use case: spreadsheet-style grids for strings, AI translation with linguistic context, AI voiceover files and an API.
For teams that want game strings, AI translation and voiceover files in one tool; there is no free plan, only a 14-day trial.

3D model generation · Free tier + paid →
Rodin generates 3D models from text or images, with options like high-poly quad meshes; the platform also lists HDRI and texture generators.
For high-detail 3D generation; commercial rights on the Free and Creator tiers are unverified, so check its terms before you ship.

Voice & dialogue · Free tier + paid →
Realtime text-to-speech and LLM inference platform that can power voiced, interactive characters.
For realtime TTS and LLM-driven characters on pay-as-you-go pricing; its terms assign outputs to you.

Concept art & 2D assets · Free tier + paid →
Game ideation and asset tool: concept generation, sprites and sprite sheets, textures, plus a Unity editor plugin and API.
For Unity devs who want ideation and 2D assets in one place; its FAQ says you own what you generate, but free-plan sprite sheets are watermarked.

Level & terrain generation · Free tier + paid →
Generates persistent 3D worlds from text, images, video, 360° panoramas or blocked-out 3D layouts. Exports Gaussian splats and GLB meshes, and records camera flythrough videos.
For blocking out explorable environments or flythrough shots; exports go to Unity/Unreal via Gaussian-splat plugins, and commercial rights are listed on Pro.

3D model generation · Free tier + paid →
Text-to-3D and image-to-3D model generation with AI texturing; paid plans add animation with 600+ motions. DCC bridge listed for Roblox, Blender, Godot, Unity and Unreal.
For quick text- or image-to-3D props with Godot/Unity/Unreal bridges; free output is CC BY 4.0, so you must credit Meshy unless you pay.
MQA & playtesting · Contact sales →
AI agents that test game builds without SDK integration: upload a build, describe tests in plain language, and get bug reports with video, logs and severity scores. Supports Android and desktop today; iOS is listed as in development.
For QA teams that want black-box automated testing of mobile or desktop builds; the site says very fast-paced gameplay isn't fully supported yet.

QA & playtesting · Free tier + paid →
AI agents that play and test games on real PC and mobile devices from plain-English instructions, with session recordings, reports and an optional lightweight SDK. Console support is listed as coming soon.
For automated playtesting on real iOS/Android/PC devices; the free Starter credits are one-time, and API/MCP access needs the $200/month plan.

Concept art & 2D assets · Pay as you go →
Pixel-art-specific image models for sprites, tiles, tilesets and animations, plus low-poly 3D model generation with export for Godot, Unity and Unreal. Also sells an Aseprite extension.
For pixel-art devs who want pay-per-image pricing with no subscription; the site says all output is yours for commercial use.

Rigging, animation & mocap · Free tier + paid →
AI motion capture from video plus text-to-motion clips, exported via Rokoko Studio as FBX/BVH for Unity, Unreal, Blender and other tools.
For trying video-based mocap for free (30 seconds a month); commercial terms for its output are unverified.

Concept art & 2D assets · Free tier + paid →
Production-focused generative platform for game art: train custom style models on your own assets, generate images, textures, 3D meshes, video and audio. API-first with Unity/Unreal integration.
For studios that want custom style models trained on their own art; commercial use needs a paid plan (free output is personal/evaluation only).

Textures & materials · Paid →
Generates 360° panoramic skyboxes and environments (up to 16K and HDRI on higher tiers), with an API for in-app generation.
For 360° skyboxes and environment backdrops; the terms say you own your assets, but commercial terms below the Business tier are unverified.

3D model generation · Free tier + paid →
Template-based and AI 3D generator for game-ready props and objects, with browser editor and plugins for Unity, Unreal and Blender on paid plans.
For game-ready props from editable templates with Unity/Unreal plugins; the free plan is personal-use only.

3D model generation · Free tier + paid →
Text/image/multi-view to 3D model generation with retopology, segmentation and up to 4K/8K texture generation. DCC bridge lists Blender, Unity, Unreal, Godot and others.
For 3D models with retopology and engine bridges; the free plan is non-commercial, so shipping assets requires a paid plan.

Coding assistants · Included with engine plan →
Unity's AI tools (Unity is retiring the "Unity AI" name): an in-editor assistant for project questions, code and Editor actions, plus generators for images, textures, sounds, 3D models and animations, metered in Unity Credits. The Unity CLI, MCP server and Unity's official agent plugin are free.
For Unity 6 users who want AI inside the editor: credits are included on Pro, Enterprise and Industry, while Personal gets a 14-day trial and then a paid subscription. Unity says you own the outputs, but third-party generator terms also apply.